Rules
Dhampir

Dhampir


Part human, part vampire, Dhampir are rare and powerful. They are the offspring of a vampire and a human and are often shunned by both societies. Dhampirs have pale skin, sharp fangs, and red eyes. Some have pointed ears. They have none of the usual weaknesses of vampires, save the thirst.

Dhampir Traits

Speed. Normal Speed.

Size. Dhampir average 5-6 feet tall and 150 pounds. Your size is Medium.

Lifespan. Dhampir live to be around 150 years old.

Fangs

You have sharp fangs that you can use to bite creatures. Your fangs are considered a light melee weapon. On the following turn after successfully biting a creature, you can attempt to drink that creature's blood. The creature must make a BODY save against your BODY stat. If they fail, you drink their blood and they gain drained 1.

Blood Thirst

You do not require blood for survival, but you do crave it. When you drink the blood of a sapient creature, you gain one temporary hit point. You can only gain one temporary hit point per day in this way. If the blood is from a sapient creature, you also gain a +1 bonus to attack rolls. This bonus and the temporary hit point last for 1 day.

Hypnotizing gaze

You know and can cast the Hypnotize Occult spell.