Rules

Occult Spells


Soul save

Range: Mid

Duration: Instant

You cause a creature to blink, cough, twitch, sneeze, yawn, fart, belch, wink, etc.

Soul save

Range: Mid

Duration: Instant

Your most metro attack. Create, alter, or remove clothing from the target. The target can make a soul save to resist the effect. Does not affect armor.

Range: Close

Duration: Instant

With a snap of your fingers, you ignite a flammable object. It gains Burning 1.

Range: Touch

Duration: 1 hour

You touch an object and cause it to emit a bright, heatless light, illuminating out to 30ft.

Range: Mid

Duration: Concentrate

You create an illusory sound in the form of footsteps, creaking, ghastly groans, rattling, thumps, whisles, or similar sounds. The sound can be heard up to 30ft away from the source, depending on ambient noise.

Range: Self

Duration: Instant

You reach into an extradimensional space to store and retrieve objects. It has 5 inventory slots.

Body Save

Range: Mid

Duration: Instant

You pull or push a creature or object of size medium or less up to 10ft in any direction. If the target is unwilling, they can make a body save to resist the effect.

Range: Mid

Duration: 1d6 days

You select one creature within range. You designate a number of 'forbidden' actions equal to your archetype bonus. If the creature performs one of these actions, you receive a mental alert. The target is unaware of this effect, and you receive the alert no matter how far apart you and the target are. You can only have one creature under the effect of this spell at a time.

Soul Save

Range: Near

Duration: Instant

Target creature gains frightened 1.

Range: Mid

Duration: Concentrate

You summon a shadowy floating tentacle. You can use it to manipulate objects within range. It can lift up to 15lbs. It has 1 HP and 10 EV.

Range: Self

Duration: Instant

You damage yourself to empower your next attack. Do an amount of damage to yourself up to your archetype bonus. Your next attack deals an additional amount of damage equal to the damage you dealt to yourself.

Range: Mid

Duration: Instant

You give up your time and grant it to another. Target creature gains an extra combat action on their next turn. If they do not use it, it is lost.

Soul Save

Range: Mid

Duration: Your archetype bonus in rounds

You utter a curse towards a creature. It suffers disadvantage on its checks for the duration.

Range: Self

Duration: Concentrate

You can focus to understand a spoken language you hear or non-magical written text or sigils that you see. You can only understand the language, not speak or write it. You can only focus on one language at a time and must cast this spell again for a different language.

Range: Self

Duration: Concentrate

You gain the ability to sense the presence of magic near you. You can locate the rough location of the magic, but not its exact source, nor its type.

Spell Attack

Range: Touch

Duration: Instant

You sap the vitality from a creature. It takes damage and gains drained 1.

Mind Save

Range: Close

Duration: 1 round

You lull a creature into a trance. You can then make a brief and reasonable sounding request of the creature. The creature is unaware they were hypnotized.

Mind Save

Range: Self

Duration: Instant

You tell a joke so bad that it causes mental anguish. All creatures who can hear you and can understand the language you told the joke in who fail their saving throw take psychic damage and are stupefied 1.

Mind Save

Range: Touch

Duration: Instant

Learn about a past event involving an object or creature you touch that occurred within the last week.

Range: Self

Duration: 1 minute

You create a shadowy blade in your hand. It is a medium melee weapon that takes any form you choose. The weapon is magical and gains a +1 bonus to attack rolls.

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