Once you've determined your character's ancestry, you can choose an archetype. Archetypes are a combination of character's profession or role in the world and their experience and training. The archetype you choose will allow you to gain bonuses on attempting certain tasks and grant you certain special abilities.
Characters start with one main archetype and one sub-archetype. You can think of the main archetype as the character’s defining factor and the sub-archetypes as hobbies or things that they’ve trained in. Actions that encompass your main archetype will receive a larger bonus than those which fall under your sub-archetype. Your main archetype will tell you what weapons you can apply your bonus to and what armor you can wear.
Level | Main Bonus | Sub Bonus |
---|---|---|
1 | +1 | 0 |
2, 3, 4 | +2 | +1 |
5, 6, 7 | +3 | +2 |
8, 9 | +4 | +3 |
10 | +5 | +4 |
Main archetypes are the primary role your character plays in the world. They are the most important archetype and will grant you the most abilities. You can choose from the following main archetypes:
Sub-archetypes are much less rigidly defined than the main ones. They are purposefully vague and open-ended to allow for a wide variety of character concepts. To choose a sub-archetype, simply pick a word or phrase that describes your character’s secondary skills or interests beyond their main archetype. The sub-archetype must not be too broad or specific. It must be well understood and must easily answer questions in the format of “Is (sub-archetype) good at X?” Where X is a skill or activity that may be attempted by a character. Make sure to verify your sub-archetype with your GM. Here is a non-exhaustive list of example sub-archetypes:
Acrobat
Alchemist
Animal Handler
Archaeologist
Artist
Bandit
Barkeep
Blacksmith
Bounty Hunter
Cook
Craftsman
Criminal
Entertainer
Farmhand
Gladiator
Guard
Herbalist
Hermit
Hunter
Jeweler
Medic
Mercenery
Merchant
Miner
Noble
Peasant
Pirate
Politician
Sailor
Scout
Scholar
Scribe
Servant
Soldier
Squire
Woodsman